![]() ![]() There are enough good cards with defender that you can easily scale up your 40 cards to 100 without hurting the power level of your deck too much. Arcades is cheap enough that you can simply recast him a bunch of times thus making you that more robust in the face of disruption. This is another big part of why this plan works best in commander. Not that many decks can instantly deal with enchantments and you are at least blue giving you some control over spells. Well placed disruption and removal is savage and renders this deck fairly useless. Without one of the three in play it is just a deck full of walls. This list relies on one of three cards to allow it to win. Being a deck that can outpace combo and crushes most aggro and midrange makes this deck sound like a monster but it is not without weaknesses. It is just hard getting damage through this decks defenses using just dorks, certainly early damage. Often in a one shot, just spend the first few turns making walls and then drop something that lets you attack and swing for 30 or so! Decks that try to beat you down struggle against your vast array of walls. If left alone to do your thing you will goldfish rapidly and overwhelmingly. So what makes a deck like this good? Mostly it is that it has all the perks of an extreme aggro deck like affinity while also hard countering most other creature based strategies. The Doran list certainly gets to take advantage of some 0 power dorks without defender that have high total stats but there are not so many options on such dorks and they are not quite so potent as the defenders. For the same cost and effect the Blossoms comes with twice as many total stats. ![]() Compare Wall of Blossoms to Elvish Visionary. This is especially the case with those having little or no power. Creatures with defender are typically over tuned. Redundancy in enablers is not the only thing Arcades decks have over Doran ones though. ![]() ![]() Black does have better tools to force through and protect their enablers however. Likely even stronger than Doran builds which have only two enablers and lean on black Tutors to find them at either tempo or card costs. This extra piece of redundancy vaults the deck in potenty and makes it a strong cube build. Arcades decks have been the thing of commander until the recent printing of High Alert. There are only a couple of cards like this I would entertain playing but more on that later. You can run creatures with high toughness without the defender key word and they will be supported by some of your deck but not all of it. This extends your options in one direction by opening up the many walls but it closes off other cards to you as well if trying to maximize the synergies. It also specifically works with creatures with defender rather than simply the toughness of creatures. This is a deck like a Doran deck but blue in place of where you would normally find black. ![]()
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